Base Classes
Swordsman
The Swordsman job change is an application + physical test course. You apply inside the Swordman Association in Izlude, then enter the test hall and complete the obstacle course in job_sword1. After passing, you return to the Association officer to finalize the job change.
Where to start
- Location: Swordman Association (Izlude) —
izlude_in 74,172
Requirements
- Base Class: Novice only.
- Novice Job Lv: Job Level 10 + all Basic Skills learned.
- Pass the Swordman Test: complete the course and reach the final checkpoint.
Step-by-step (player-friendly)
- 1) Go to the Swordman Association in Izlude and talk to the Swordman officer at
izlude_in 74,172. - 2) Choose Job Change and sign up. Your savepoint will be set to
izlude_in 65,165. - 3) Talk to the entrance guardizlude_in 62,170 to enter the test area.
- 4) Inside the waiting room, talk to the test staff at
izlude_in 30,163to begin the exam. You will be warped to the test map atjob_sword1 10,245. - 5) Run through the obstacle course. There are checkpoint staff and healers along the way.
- 6) Watch out for trap floors (pitfalls). If you fall, you’ll be warped to another spot inside
job_sword1and you must find your way back. - 7) Reach the final checkpoint NPC (Mae) at
job_sword1 223,167. Passing will warp you back to the Association area atizlude_in 66,173. - 8) Return to the Swordman officer at
izlude_in 74,172to finalize your job change into Swordsman.
Key locations (coordinates)
- Swordman Officer (sign up / finalize):
izlude_in 74,172 - Test Entrance Guard:
izlude_in 62,170 - Test Briefing NPC (optional explanation):
izlude_in 30,175 - Test Start Staff (warps you into the exam):
izlude_in 30,163→job_sword1 10,245 - Final Checkpoint (Pass):
job_sword1 223,167→izlude_in 66,173 - Main savepoint used by the quest:
izlude_in 65,165
Helpful checkpoints inside the test map
- Healer / checkpoint near the start:
job_sword1 230,245 - Healer / checkpoint mid-course:
job_sword1 230,207
Trap floor notes (what players should know)
- Trap floors exist across the course. If you suddenly get warped, it’s normal — just keep moving and re-find the correct path.
- Some trap areas you may step on are around:
job_sword1 16,251,job_sword1 56,212, andjob_sword1 17,174. - Some fixed pitfall tiles you may hit are around:
job_sword1 65,117,job_sword1 98,27,job_sword1 161,27,job_sword1 239,117.
Magician
The Mage job change is a short “mixing test” inside the Geffen Mage Guild. You’ll sign up, get assigned a random Mixed Solution number, craft it using the Mixing Machine, then bring it back to pass.
Where to start
- NPC: Mage Guildsman
- Location:
geffen_in 164,124(inside Geffen Mage Guild) - Mixing Machine:
geffen_in 164,112 - Guide Book (Bookshelf):
geffen_in 177,112
Requirements
- Base Class: Novice only.
- Novice Job Lv: At least Job Level 10 (NPC also reminds you to learn all Basic Skills).
- Basic Skills: Must learn all Novice Basic Skills.
Step-by-step
- 1) Talk to the Mage Guildsman → choose “I want to be a Mage.”
- 2) Choose Sign Up. You’ll be assigned ONE random test:
- Mixed Solution No. 1 or No. 2 or No. 3 or No. 4
- 3) You receive an Empty Cylinder. Don’t lose it.
- 4) Check the Guide Book in the guild to see the exact recipe for each solution.
- 5) Use the Mixing Machine:
- Select the Solvent (Payon / Morocc / None)
- Enter ingredient amounts (Jellopy, Fluff, Milk)
- Enter the Magic Powder Serial Code
- Select the Catalyst Stone
- If everything matches, the machine gives you the correct Mage Test Solution
- 6) Return to the Mage Guildsman with the correct Solution. If you bring the wrong one, it gets deleted and you must try again.
- 7) Pass → you become a Mage. The quest log entry completes, variables are cleared, and you get a small +50 zeny bonus.
Recipes (from the Guide Book)
- Solution No. 1
- Ingredients: 2 Jellopy, 3 Fluff, 1 Milk
- Solvent: Payon Solution
- Serial Code: 8472
- Catalyst: Yellow Gemstone
- Solution No. 2
- Ingredients: 3 Jellopy, 1 Fluff, 1 Milk
- Solvent: None
- Serial Code: 3735
- Catalyst: Red Gemstone
- Solution No. 3
- Ingredients: 6 Jellopy, 1 Fluff, 0 Milk
- Solvent: Payon Solution
- Serial Code: 2750
- Catalyst: Blue Gemstone
- Solution No. 4
- Ingredients: 2 Jellopy, 3 Fluff, 0 Milk
- Solvent: Morocc Solution
- Serial Code: 5429
- Catalyst: 1 carat Diamond
Common mistakes
- Bringing no solution item → the Guildsman can’t check and won’t pass you.
- Bringing the wrong solution number → it gets deleted and you must remix.
- Choosing the wrong solvent / code / catalyst → the machine outputs an “error” solution instead.
Archer
The Archer job change is handled by the Archer Guildsman in Payon. You’ll apply, then pass a simple requirements check and submit Trunks for grading.
Where to start
- NPC: Archer Guildsman
- Location:
payon_in02 64,71(Payon Archer Guild building)
Requirements
- Base Class: Novice only (if you already have a job, you’re rejected).
- Novice Job Lv: At least Job Level 10 (the NPC also warns to finish Basic Skills).
- Basic Skills: Must learn all Novice Basic Skills.
- Items: Bring any mix of the required Trunks / Wood items for grading.
Step-by-step
- 1) Talk to the Archer Guildsman and choose “I want to be an Archer.”
- 2) Choose Apply to register (this sets your Archer application quest).
- 3) When ready, tell him you want to be checked. He verifies:
- Your Job Level is high enough
- You learned all Basic Skills
- 4) If you pass, he will grade the Trunks/Wood you brought. You must reach at least 25 points.
- 5) After passing, the NPC takes your submitted items, promotes you to Archer, and gives rewards.
Trunk grading (how it works)
- The NPC calculates a Total Grade from what you bring.
- If your total is below 25, you fail and must bring more/better trunks.
- Higher totals get better praise (30+ / 40+), but the pass requirement is still 25.
Rewards
- Bow (starter bow) after job change.
- Arrows quantity depends on what you submitted (the script converts your trunk grade into arrow amount).
Notes / Tips
- If the NPC says your job level is not right, make sure you are at least Novice Job Lv 10 and have all Basic Skills.
- If you brought none of the required items, the NPC will stop because there’s “nothing to appraise.”
- After changing job, the script clears related job variables and completes the Archer quest log entry.
Acolyte
The Acolyte job change is a “penance visit” quest. You apply at the Prontera Church, get assigned 1 of 3 ascetics to visit, then return to finish the ceremony.
Where to start
- NPC: Father Mareusis (Cleric#aco)
- Location: Prontera Church —
prt_church 184,41
Requirements
- Base Class: Novice only.
- Novice Job Lv: At least Job Level 9.
- Basic Skills: Must learn all Novice Basic Skills.
Step-by-step
- 1) Talk to Father Mareusis at
prt_church 184,41→ choose “Father, I want to be a Acolyte.” - 2) If you qualify (Job Lv + Basic Skills), you’ll be assigned ONE penance destination (random):
-
- Father Rubalkabara —
prt_fild03 365,255 - Mother Mathilda —
moc_fild07 41,355 - Father Yosuke —
prt_fild00 208,218
- Father Rubalkabara —
- 3) Go to your assigned ascetic NPC and talk to them. They will confirm your visit and set your return step.
- 4) Return to Father Mareusis at
prt_church 184,41. - 5) If your Basic Skills / Job Level check passes and your penance is confirmed, you become an Acolyte.
Penance destinations
- Father Rubalkabara —
prt_fild03 365,255(Relics / field outside Prontera) - Mother Mathilda —
moc_fild07 41,355(field near Morroc area) - Father Yosuke —
prt_fild00 208,218(field northwest area)
Common mistakes
- Trying as a non-Novice (you must be Novice to apply).
- Not meeting the Basic Skills requirement (Father Mareusis will block the job change).
- Returning without visiting the assigned ascetic NPC (you won’t be on the “list”).
Merchant
The Merchant job change is a paid application + delivery license test. You apply in Alberta, pay the membership fee (full or partial), then run a package delivery to one of several destinations using a serial number. After delivering, you return the receipt and finalize the job change.
Where to start
- NPC: Chief Mahnsoo (Merchant#mer)
- Location: Alberta Merchant Guild —
alberta_in 53,43
Requirements
- Base Class: Novice only.
- Novice Job Lv: Job Level 10 and learn all Basic Skills (checked by
F_CanChangeJob). - Membership Fee: 1,000 Zeny total (either pay 1,000 upfront or split into 500 + 500).
- License Test: Delivery run + correct receipt return.
Step-by-step
- 1) Talk to Chief Mahnsoo at
alberta_in 53,43→ choose “I want to be a Merchant.” - 2) Pay the fee:
- Pay all 1,000 Zeny now, or
- Pay 500 Zeny now, then pay the remaining 500 after you pass the delivery test.
- 3) Mahnsoo assigns a delivery destination + serial number set (random). Remember both.
- 4) Go to Union Staff Kay at
alberta_in 28,29→ choose “My Merchant License test.” - 5) Pick the destination in Kay’s menu, then input the package serial number. Kay gives you the package box item.
- 6) Deliver the package to the assigned NPC (see “Delivery destinations” below). If the serial matches, you receive the correct receipt voucher.
- 7) Return to Union Staff Kay at
alberta_in 28,29and hand over the receipt voucher. - 8) Return to Chief Mahnsoo at
alberta_in 53,43.- If you split payment, pay the final 500 Zeny here.
- Then you get promoted to Merchant.
Important NPCs (with coordinates)
- Start / Finish: Chief Mahnsoo —
alberta_in 53,43 - Package / Receipt Turn-in: Union Staff Kay —
alberta_in 28,29
Delivery destinations (with coordinates)
- Prontera (Kafra Employee#mer):
prontera 248,42- Serial: 2485741 (job_merchant_q2=1) or 2328137 (job_merchant_q2=2)
- Gives receipt: Merchant Voucher 1 / 2
- Geffen (Guild Staff#mer):
geffen_in 155,122- Serial: 2989396 (job_merchant_q2=3) or 2191737 (job_merchant_q2=4)
- Gives receipt: Merchant Voucher 3 / 4
- Morocc (Dyer’s Student / Student#mer):
morocc_in 140,102- Serial: 3012685 (job_merchant_q2=5) or 3487372 (job_merchant_q2=6)
- Gives receipt: Merchant Voucher 5 / 6
- Byalan Island Kafra (F_MercKafra): coordinates depend on where you place/enable the Kafra NPC
- Serial: 3318702 (job_merchant_q2=7) or 3543625 (job_merchant_q2=8)
- Gives receipt: Merchant Voucher 7 / 8
- If Mahnsoo gave you Delivery Message (ID 1072), deliver it here too for the side reward.
Common fail conditions
- Wrong serial number: Kay gives a “generic” box and the destination NPC will reject it.
- Losing the package: If you lost/dropped the box, Kay can mark you failed.
- No receipt voucher: Returning to Kay without the correct voucher fails the test.
- Split payment: If you chose 500+500, you must still have 500 Zeny at the end to finalize with Mahnsoo.
Thief
The Thief job change is an interview + mushroom test. You start in the Thief Guild inside the Pyramid 1F basement, then you’re sent to the Mushroom Farm (job_thief1) through a backdoor NPC outside in Morocc Ruins. Bring back enough mushrooms to pass.
Where to start
- Location: Thief Guild (Pyramid 1F Basement) —
moc_prydb1 39,129
Requirements
- Base Class: Novice only.
- Novice Job Lv: Job Level 10 + all Basic Skills learned.
- Pass the Thief Test: collect mushrooms worth 25 points.
Step-by-step (player-friendly)
- 1) Go to the Thief Guild inside the Pyramid 1F Basement and talk to Thief Guide at
moc_prydb1 39,129. - 2) Choose you want to be a Thief, apply, then complete the interview. After the interview you’ll be instructed to take the mushroom test.
- 3) Leave the guild area and head to Morocc Ruins. Find the backdoor contact NPC at
moc_ruins 141,125(this is the “between two columns” spot mentioned in the dialogue). - 4) Talk to him to enter the Mushroom Farm. You will be warped into
job_thief1at a random entry point (normal). - 5) Inside
job_thief1, kill and collect the two mushroom quest items: - Orange Net Mushroom (item
1069) = 3 points each - Orange Gooey Mushroom (item
1070) = 1 point each - 6) Return to the Thief Guild and talk to the mushroom checker NPC at
moc_prydb1 42,133. - 7) If your total points is 25 or more, you pass, become a Thief, and receive a zeny reward based on what you turned in.
Key locations (coordinates)
- Thief Guide (apply / interview):
moc_prydb1 39,129 - Mushroom Checker (turn-in / job change):
moc_prydb1 42,133 - Backdoor Contact to Mushroom Farm:
moc_ruins 141,125
Notes players usually ask about
- Random warp entry into
job_thief1is intended. You may land at different coordinates each time. - If you return to the checker with 0 mushrooms of both types, you fail that attempt and must go back to the farm.
- You can overfarm. Any total above 25 still passes.
Second Classes (2-1)
Knight
The Knight job change starts at the Prontera Chivalry. You’ll apply with Captain Herman, then complete five tests in order: loyalty (item collection), knighthood knowledge (quiz), combat trial (3 stages), etiquette (scenario questions), patience (don’t kill weak mobs), and a final interview. After all tests, return to the Captain for the final approval and promotion.
Where to start
- NPC: Captain Herman (Chivalry Captain)
- Location: Prontera Chivalry —
prt_in 88,101
Requirements
- Class: Swordsman
- Job Level: 40+
- Note: You must have 0 unused skill points (spend them first).
- Note: Upper classes won’t repeat the quest (they get dialogue only).
Step-by-step
- 1) Talk to Captain Herman at
prt_in 88,101and choose to apply for Knight. - 2) If you’re Job Lv.40+ and have no unused skill points, you’ll begin the tests. Captain tells you to visit Sir Andrew first.
- Test 1: Loyalty (Items)
- 3) Talk to Sir Andrew at
prt_in 75,107to start the first test. - 4) He will ask you to collect one of two random item sets (exactly 6 item types, usually 5 each). Bring them back to Sir Andrew.
- 5) After turning in the items, he sends you to Sir Siracuse.
- Test 2: Knowledge (Knight quiz + honor)
- 6) Talk to Sir Siracuse at
prt_in 71,91. - 7) Answer the Knight skill/weapon questions and the honor/behavior questions. Wrong answers fail and you must retry.
- 8) After passing, he directs you to Sir Windsor.
- Test 3: Combat Trial (3 stages, timed)
- 9) Talk to Sir Windsor at
prt_in 79,94. He will send you to the arena. - 10) In the arena map (
job_knt), do not talk to an NPC to start—use the waiting room labeled “Waiting Room”. Only one person can run it at a time. - 11) You must clear 3 stages. Each stage has a 3-minute limit. Kill all required monsters in each stage before time runs out.
- 12) If you fail a stage (time out), you get warped out and must start again from the waiting room.
- 13) After clearing stage 3, you’ll be sent back to Prontera and told to go to Lady Amy.
- Test 4: Etiquette (scenario questions)
- 14) Talk to Lady Amy at
prt_in 69,107. - 15) Answer her etiquette/story questions. You need a high score to pass; failing lets you retry.
- 16) After passing, she sends you to Sir Edmond.
- Test 5: Patience (do NOT kill)
- 17) Talk to Sir Edmond at
prt_in 70,99. You’ll be warped tojob_kntfor the test. - 18) In this test, do not kill the weak monsters. If you kill any, you are immediately warped out and must retry.
- 19) Wait it out until the warp opens (it’s timed). Step on the warp at
job_knt 143,57when enabled to pass. - 20) After passing, you’ll be warped back and told to talk to Sir Gray.
- Final: Interview (Sir Gray)
- 21) Talk to Sir Gray at
prt_in 87,92and answer his interview questions. Bad answers can force you to retry later. - 22) After passing Sir Gray, return to Captain Herman at
prt_in 88,101. - Promotion
- 23) If you still have no unused skill points, the Captain performs the final approval and changes your job to Knight.
- 24) You also receive a small reward: 7 Awakening Potions.
Common mistakes
- Applying below Job Level 40.
- Having unused skill points (Captain will block promotion).
- For Sir Andrew: collecting the wrong item set (it’s random per run).
- For the combat trial: not using the waiting room, or entering while someone is already testing.
- For the patience test: killing any of the weak monsters (instant fail).
- After completing all tests: forgetting to return to Captain Herman to finalize the job change.
Extra
- After you become a Knight, Sir Gray can also sell/make Claymores for Knights: 74,000 zeny + 1 Steel (and enough weight capacity).
Wizard
The Wizard job change is a 3-part process inside Geffen Tower: (1) Item Collection with Catherine (skipped if Job Lv 50), (2) a Written Quiz with Raulel (10 questions, randomized set), and (3) a Practical Battle Test in job_wiz (Water → Earth → Fire rooms with timers + door/guard fights). After clearing the arena, return to Catherine to finalize your promotion.
Where to start
- NPC: Catherine Medici (Wizard Guildsman / Catherine)
- Location: Geffen Tower —
gef_tower 111,37 - Quiz NPC: Raulel (Gloomy Wizard) —
gef_tower 102,24 - Arena entrance: Arena Assistant —
job_wiz 50,165
Requirements
- Class: Mage
- Job Level: 40+ (to apply)
- No unused skill points: must have 0 SkillPoint before applying / finalizing
- Special: If you are Job Lv 50, you skip the item collection and go straight to the Written Quiz
Step-by-step
- 1) Talk to Catherine at
gef_tower 111,37→ choose I want to become a Wizard → apply. - 2) If your Job Lv < 40, you’ll be rejected. If you have unused skill points, she blocks the application until you spend them.
- Trial 1: Item Collection (Job Lv 40–49)
- 3) Catherine assigns one of two random item sets. Collect the full set yourself, then return to her.
-
- Set A (Gemstones): Red Gemstone x10 (
716), Blue Gemstone x10 (717), Yellow Gemstone x10 (715) - Set B (Elemental stones): Crystal Blue x5 (
991), Green Live x5 (993), Red Blood x5 (990), Wind of Verdure x5 (992)
- Set A (Gemstones): Red Gemstone x10 (
- 4) Once Catherine confirms and takes the items, she sends you to the next exams (Raulel in the corner).
- Trial 1 Skip (Job Lv 50)
- 3') If you are Job Lv 50, Catherine marks Trial 1 as passed immediately and directs you to Raulel for the Written Quiz.
- Trial 2: Written Quiz (Raulel)
- 5) Talk to Raulel at
gef_tower 102,24→ choose to continue → he gives 10 questions (random category set). - 6) Passing rules (as coded):
-
- First attempt: you pass at 90+ (100 or 90). If lower, you fail and must retry.
- Retry mode (WIZ_Q = 4): you pass at 80+ (100 / 90 / 80). Otherwise you fail again.
- Trial 3: Practical Battle Test (job_wiz arena)
- 7) After you pass the quiz, talk to Raulel to begin the final test → you are warped to
job_wiz 57,154. - 8) Go to the Arena Assistant at
job_wiz 50,165. The test is managed by a waiting room (one candidate at a time). When it starts, you’re warped tojob_wiz 114,169. - 9) Clear the rooms in order, each with a 3-minute limit, then defeat the door/guard wave:
-
- Water Room: clear mobs → then Door wave (Marine Sphere + Hydras) with a 1-minute limit. Success warps you to
job_wiz 116,97. - Earth Room: clear mobs → then Door wave (Mandragoras + optional Flora) with a 1-minute limit. Success warps you to
job_wiz 46,99. - Fire Room: clear mobs → then Door wave (Greatest General x1–3 in renewal, or Horongs in pre-renewal) with a 2-minute limit. Passing sets you cleared.
- Water Room: clear mobs → then Door wave (Marine Sphere + Hydras) with a 1-minute limit. Success warps you to
- 10) After passing Fire Door, a helper NPC runs a short wrap-up and area-warps candidates back to Geffen Tower (
gef_tower 110,30). - Finalize: Become a Wizard
- 11) Return to Catherine at
gef_tower 111,37. If you have unused skill points, she will block promotion until you spend them. - 12) Catherine finalizes your job change into Wizard and gives a small reward (Blue Potions).
Key locations (quick list)
- Apply / Finalize:
gef_tower 111,37 - Written Quiz:
gef_tower 102,24 - Arena Assistant / waiting room:
job_wiz 50,165 - Test start warp (candidate):
job_wiz 114,169 - Water → Earth warp:
job_wiz 116,97 - Earth → Fire warp:
job_wiz 46,99 - Exit back to tower:
gef_tower 110,30
Priest
The Priest job change is a 3-part process handled at Prontera Church: (1) Pilgrimage (visit 3 ascetic priests in order — skipped if Job Lv 50), (2) Spiritual Training in job_prist (timed zombie trial + follow-up trials), and (3) an Oath with Sister Cecilia. After the oath, return to Bishop Paul to finalize your promotion.
Where to start
- NPC: Bishop Paul (High Bishop#prst)
- Location: Prontera Church —
prt_church 16,41 - Oath NPC: Sister Cecilia —
prt_church 27,24
Requirements
- Class: Acolyte
- Job Level: 40+ (you can apply at Bishop Paul)
- No unused skill points: must have 0 SkillPoint before applying / finalizing
- Special: If you are Job Lv 50, you skip the pilgrimage and go straight to Spiritual Training
Step-by-step
- 1) Talk to Bishop Paul at
prt_church 16,41→ choose I want to be a Priest → apply. - 2) If your Job Lv < 40, you’ll be rejected. If you have unused skill points, he will block the application until you spend them.
- Trial 1: Pilgrimage (Job Lv 40–49)
- 3) Bishop Paul gives you the visit order. You must visit these three in order:
-
- Father Rubalkabara —
prt_fild03 365,255 - Sister Mathilda —
moc_fild07 41,355 - Father Yosuke —
prt_fild00 208,218
- Father Rubalkabara —
- 4) After the third visit, return to Bishop Paul to begin Spiritual Training.
- Trial 1 Skip (Job Lv 50)
- 3') If you are Job Lv 50, Bishop Paul immediately lets you start Spiritual Training (no pilgrimage).
- Trial 2: Spiritual Training (job_prist)
- 5) From Bishop Paul, choose to begin Spiritual Training → you are warped to
job_prist 24,180(near Father Peter). - 6) Talk to Father Peter at
job_prist 24,187to start. One applicant at a time; if it’s occupied, the “#2” NPC tells you to wait. - 7) The first part is a 5-minute timed zombie trial. Entering the hall starts spawns (progress triggers at checkpoints):
-
- Start trigger / info: near
job_prist 24,44 - Spawn triggers:
job_prist 24,52,21,62,24,72,21,82,24,92 - Goal: kill all spawned zombies before the timer ends, then exit through the warp at the end (
job_prist 24,109)
- Start trigger / info: near
- 8) After passing the zombie hall, you proceed through the temptation corridor (dialogue encounters):
-
- Deviruchi —
job_prist 168,45(don’t accept the “quit” / bait options) - Doppelganger —
job_prist 168,80(don’t accept job revert deals) - Dark Lord —
job_prist 168,115(choose the brave/defiant options) - Baphomet —
job_prist 168,150(refuse the contract)
- Deviruchi —
- 9) Continue to the next warp (
job_prist 168,180) to the mummy trial area. Stepping in enables mummy spawns. - 10) Mummy spawns are triggered at:
-
job_prist 90,55,90,70,90,85- Goal: clear the required enemies and reach the exit warp at
job_prist 98,105
- 11) Passing the final warp returns you to Prontera Church and sets you ready for the oath.
- Trial 3: Oath of Priesthood
- 12) Talk to Sister Cecilia at
prt_church 27,24and answer the oath questions correctly (choose the “right path” options; wrong answers set you back and you must redo the oath later). - 13) After completing the oath, return to Bishop Paul at
prt_church 16,41to finalize the job change into Priest.
Helping / party notes (from the script)
- A Priest can assist an Acolyte during Spiritual Training, but only if the helper brings 1 Rosary (
2608). Bishop Paul handles the helper warp tojob_prist 26,178. - Officially, transcended checks can block “help” (the script has an optional allow flag for High Priest assistance).
- If the training is occupied, Father Peter’s alternate NPC (“#2”) will tell you to wait until the hall is free.
- If you still have unused skill points at the very end, Bishop Paul will block promotion until you spend them.
Key locations (quick list)
- Apply / Finalize:
prt_church 16,41 - Oath:
prt_church 27,24 - Spiritual Training entrance:
job_prist 24,180/24,187 - Zombie hall exit:
job_prist 24,109 - Temptation corridor:
job_prist 168,45→168,150 - Mummy trial exit back to church:
job_prist 98,105
Hunter
The Hunter job change starts at the Hunter Guild. You’ll pass an interview-style etiquette test, gather materials for arrows, then take a trap-and-target hunting exam. After you pass, return to the Hunter Guild to receive your final promotion.
Where to start
- NPC: Hunter Sherin (Hunter Guildsman)
- Location: Hunter Guild —
pay_fild10 148,251(warps you inside)
Requirements
- Class: Archer
- Job Level: 40+
- Tip: Spend any unused skill points before applying.
Step-by-step
- 1) Go to
pay_fild10 148,251to enter the Hunter Guild, then talk to Hunter Sherin to apply. - 2) Complete the interview (scenario questions). Higher score = pass. If you fail, you can retry.
- 3) After passing, talk to the Guild Receptionist (the applicant processor) inside the Hunter Guild to register.
- 4) The receptionist will request 3 different materials. The set is random, so read carefully and collect exactly what’s asked.
- 5) Return to the receptionist and turn in all materials. You’ll be instructed where to take the test.
- 6) Talk to the Hunter Guildmaster to begin the exam. You’ll receive test arrows if applicable, then you’ll be warped to the test map.
- 7) In the test area, hunt the monsters named “Job Change Monster” only. Avoid traps. (Killing decoy monsters fails the attempt.)
- 8) After enough correct kills, a switch appears in the center. Activate it to enable the escape portal.
- 9) Exit through the portal at the 12 o’clock direction before the time limit ends.
- 10) After passing, talk to the Hunter Guildmaster to receive the proof item (Necklace of Wisdom (Penetration)).
- 11) Return to Hunter Sherin in the Hunter Guild and submit the proof item to become a Hunter.
Test notes
- The test is timed (script announces countdown). Move carefully—traps send you back to start.
- Only one person can run the exam at a time; use the waiting room if it’s occupied.
- If you kill a wrong/decoy monster, you fail immediately and must restart.
Common mistakes
- Applying below Job Level 40.
- Trying to job change with unused skill points.
- Turning in the wrong material set (the requested items vary per run).
- Killing decoy monsters during the test instead of only “Job Change Monster”.
- Forgetting to return to the Hunter Guild with the proof item to finalize the job change.
Blacksmith
The Blacksmith job change starts at the Blacksmith Guild in Geffen. You’ll help a Blacksmith in Alberta, pass quizzes, gather requested materials, and complete a delivery with a receipt before your final promotion.
Where to start
- NPC: Altiregen (Blacksmith Guildsman)
- Location: Blacksmith Guild —
geffen_in 110,169
Requirements
- Class: Merchant
- Job Level: 40+
- Tip: Spend any unused skill points before applying.
Step-by-step
- 1) Talk to Altiregen at
geffen_in 110,169and apply for the Blacksmith test. - 2) Go to Alberta and talk to Geschupenschte at
alberta_in 174,22. - 3) Pass the Merchant knowledge quiz. If you fail, you can retry after preparing.
- 4) Collect the requested materials (varies per run). One of the requested items must be an NPC-bought equipment item (don’t bring extra copies).
- 5) After turning in the items, you’ll be asked to deliver a forged item to a specific customer (Geffen / Morroc / Lighthalzen / Payon / Comodo).
- 6) Deliver the item to the customer and get the receipt.
- 7) Return the receipt to Geschupenschte, then go back to Altiregen in Geffen.
- 8) For the final test, talk to the guild instructor in Morroc and pass the Blacksmith quiz.
- 9) Bring the Hammer of Blacksmith back to Altiregen to change into Blacksmith.
Common mistakes
- Applying below Job Level 40.
- Trying to job change while still having unused skill points.
- For delivery: forgetting to obtain (or losing) the receipt.
- Bringing extra copies of the required NPC-bought equipment item (store extra items first).
Assassin
The Assassin job change is a multi-stage test in Morroc’s Assassin Guild. You’ll do a written exam, a target-hunting trial, a stealth trial (no killing), then a maze to the Guildmaster.
Where to start
- NPC: Assassin Guildsman
- Location: Morroc Assassin Guild —
in_moc_16 19,33
Requirements
- Class: Thief
- Job Level: 40+
- Tip: Spend any unused skill points before applying.
Step-by-step
- 1) Talk to the Assassin Guildsman at
in_moc_16 19,33→ choose to take the Assassin test. You’ll be sent inside the guild. - 2) Speak with the Assassin Examiner and register for the test (you’ll be asked for your name and job level).
- 3) Take the written exam from the masked examiner. Pass the questions to unlock the next trial.
- 4) Target Hunt Trial: In the test hall, kill 6 monsters named “Job change target” within 3 minutes. Avoid trap tiles—they send you back and reset progress.
- 5) When the door opens, proceed to the next room for the stealth test.
- 6) Stealth Trial (No Killing): Cross the room and reach the instructor on the opposite side without killing any monsters. If you kill anything, you fail and get sent back.
- 7) Maze Trial: Enter the maze and find the Guildmaster at the end.
- 8) Guildmaster Interview: Answer the questions, then you’ll receive the job-change token item.
- 9) Return to the Assassin Guildsman at the entrance and hand over the token to become an Assassin.
Common mistakes
- Trying to start below Job Level 40.
- Applying with unused skill points (the guildsman will tell you to come back).
- Stealth trial: killing any monster fails you.
- Losing the job-change token before turning it in—go back to the Guildmaster area if you need to re-obtain it.
Note: Job level requirements can vary by server settings. Adjust the steps above to match your configuration.