Core configuration and server restrictions
Baseline progression and drops
Core systems designed for quality-of-life and fair economy
This auto attack system comes with many features such as auto targeting, smooth path planning, monster avoidance, teleportation, regenerations, and more.
To protect and preserve the economy value, we applied a 25% reduction to EXP and DROP gain while Auto Attack is active.
A unique, 1/1 anti-bot system built for Midgard City: Classic Remastered. It comes with a 3-layer protection approach: simple, easy to answer, yet designed to be almost 99.99% bot-proof.
Configuration summary:
Includes access to:
This includes Player-to-Player trading, Mail Sending, Vending, and Buyingstore.
Keep the environment fair and respectful
Player commands currently enabled
@mobinfo - Shows monster info (stats, EXP, drops, etc). Usage: @mobinfo <monster name|ID>@iteminfo - Shows item info (type, price, etc). Usage: @iteminfo <item name|ID>@commands - Displays a list of commands that you can use.@time - Shows the date and time of the server.@uptime - Displays how long the server has been online.@whereis - Finds the map/location of a monster. Usage: @whereis <monster name>@rates - Displays the server's current rates.@hominfo - Shows your homunculus information (if applicable).@jailtime - Shows remaining jail time (if you are jailed).@whodrops - Shows who drops an item (monsters with highest drop rates). Usage: @whodrops <item name|ID>@refresh - Refreshes your client view (helps with visual desync/cleanup).@showexp - Displays/hides experience gained messages.@showzeny - Displays/hides zeny gained messages.@noask - Auto rejects deals/invites.Custom / extended utilities available on this server
@whosell - Search vending shops across all online players for an item. Supports item ID or name, optional refine and card filters. Usage: @whosell <+refine> <name or id>[card id]@whobuy - Search buying stores across all online players for an item. Supports item ID or name, optional refine and card filters. Usage: @whobuy <+refine> <name or id>[card id]@noview - Toggles headgear visibility on nearby entities (head top/mid/bottom and robe if supported by your client). Useful for cleaner visuals or screenshots. Usage: @noview@hideview - Hides/shows nearby objects by category. Supports full toggle or per-type filters. Shows current active filters when used without parameters. Usage: @hideview <on|off|players|pets|homs|mobs|items>
Note: @hideview on hides players, pets, homunculi, mobs, and ground items. @hideview off restores visibility based on what was hidden.